Sunday, 20 November 2011

Membuat Bangun Ruang Dengan openGL (Dev-C++)

Mata Kuliah : Grafik Komputer


Dosen : Adang Suhendra
Dosen Pengganti : Agam Adityas


Kelas : 3IA13


Kelompok 4
Anggota Kelompok:
1. Andi Syuryadinata (55409629)
2. Chrisvano Sandi Yudha (50409093) 
3. Hamdallah Perdana Putra (50409545)
4. Lutfi Prayudi (51409697)
5. R. Gilang Donny E (52409094)
6. Tia Rachmawati B P (51409442)




Koding openGL (dengan Dev-C++) 

1. Membuat Garis


#include <GL/glut.h>
#include <stdlib.h>
#define drawOneLine(x1,y1,x2,y2)  glBegin(GL_LINES);  \
   glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();


void buat(void)
{
   glClear (GL_COLOR_BUFFER_BIT);
   glColor3f (1.0, 1.0, 1.0); /*putih*/
   glBegin (GL_LINES);
       drawOneLine (50.0, 75.0, 250.0, 75.0);
   glEnd();
   glFlush ();
}



void ayey (int w, int h)
{
   gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}


int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitWindowSize (300, 150); 
   glutCreateWindow ("garis");
   glutDisplayFunc(buat); 
   glutReshapeFunc(ayey);
   glutMainLoop();
   return 0;
}


Output Garis

========================================================================




2. Membuat Persegi


#include <GL/glut.h>  
void buat(void) 

     glClear(GL_COLOR_BUFFER_BIT); 
     glBegin(GL_POLYGON);
        glColor3f(1.0, 0.0, 0.0);  /* merah */    
        glVertex2d(0.75,0.75);
        glColor3f(0.0, 1.0, 0.0);  /* hijau */
        glVertex2d(0.75,-0.75);
        glColor3f(0.0, 0.0, 1.0);  /* biru */
        glVertex2d(-0.75,-0.75);
        glColor3f(1.0, 1.0, 1.0);  /* putih */
        glVertex2d(-0.75,0.75);    
     glEnd();
     glFlush(); 
}
  
int main(int argc, char **argv) 

    glutInit(&argc, argv);
    glutInitWindowSize (300, 300); 
    glutCreateWindow("persegi");
    glutDisplayFunc(buat); 
    glutMainLoop(); 
    return 0; 
}

Output Persegi

========================================================================


3. Membuat Segitiga

#include <GL/glut.h>
#include <math.h> 
void buat(void)
{  
   glClear(GL_COLOR_BUFFER_BIT);  
   glBegin(GL_TRIANGLES);    
  glColor3f(0.0, 0.0, 1.0);  /* biru */    
  glVertex2d(-0.75, -(1*sqrt(3))/2); 
  glColor3f(0.0, 1.0, 0.0);  /* ijo */
  glVertex2d(0.75, -(1*sqrt(3))/2);
  glColor3f(1.0, 0.0, 0.0);  /* merah */       
  glVertex2d(0, (1*sqrt(3))/2);  
   glEnd();  
   glFlush();
   
int main(int argc, char **argv)
{  
   glutInit(&argc, argv);  
   glutInitWindowSize (300, 300); 
   glutCreateWindow("segitiga");  
   glutDisplayFunc(buat);  
   glutMainLoop();  
   return 0;
}

Output Segitiga


========================================================================


4. Membuat Polygon

#include <GL/glut.h>  
void buat(void) 
     glClear(GL_COLOR_BUFFER_BIT); 
     glBegin(GL_POLYGON);
    glColor3f(0.0,1.5,0.0); /* ijo */
glVertex2f(0.0,0.75);
glColor3f(1.0,0.0,0.0); /* merah */
glVertex2f(-0.5,-0.5);
glColor3f(0.0,0.0,1.0); /* biru */
glVertex2f(0.5,-0.5);
glColor3f(1.0,1.0,0.0); /* kuning */
glVertex2f(0.75,0.25);
glColor3f(0.0,1.0,1.0); /* biru langit*/
glVertex2f(-0.75,0.25);
glColor3f(1.0,0.0,1.0); /* ungu */
glVertex2f(-0.5,-0.5);      
     glEnd();
     glFlush(); 
}
  
int main(int argc, char **argv) 
    glutInit(&argc, argv); 
    glutInitWindowSize (300, 300); 
    glutCreateWindow("polygon");
    glutDisplayFunc(buat); 
    glutMainLoop(); 
    return 0; 
}

Output Polygon

========================================================================

Sekian dan Terima Kasih :)


link terkait :
http://lutfiprayudi03.wordpress.com/2011/11/20/membuat-bangun-ruang-dengan-opengl-dev-c/

*ralat, maksudnya judulnya bangun datar bukan bangun ruang

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